Tuesday, December 18, 2012

Dreams in Digital

When you're as avid a gamer as I am, there may be some... blending, as it pertains to real life and fantasy.  There are countless topics that begin with, "You know you've been playing X too long if..."  Whether that pertains to walking down the street and identifying what buildings you could clearly scale, thanks to Assassin's Creed, or taking a hike in the mountains and briefly seeing the word "harvest" showing up on a HUD that isn't really even there, courtesy of Skyrim, it happens from time to time.

On a different level altogether, sometimes the games invade your dreams.  I remember years ago, when the Nintendo DS first came out, there were pretty slim pickings as far as what was available.  One of the games that I happened upon was a puzzler called Polarium.  Your goal was to shift all the tiles on the board to either black or white.  My dream that night was like that.  Every image I saw related to turning everything black or white.

Last night, I hit the game-dream motherload.  Not only was it related to what I've been doing, but I reached an epiphany while doing so.  There was an answer to the age-old question: Why can't we customize the look of our characters in Call of Duty?

My dream answered this question in a very peculiar way. 

You see, Michael McDreamy had assumed the role of the Call of Duty character.  Just as in real life, he was awesome and amazing, surviving the hellish war he had founded himself entrenched within.  As he made his way into one of the nearby dilapidated buildings, another player appeared, this one a petite blonde.  She was his enemy, but she had other things in mind...

"Do you have any gum?" she asked, quickly swaying the erotic pretenses of this story.

Unfazed by the ridiculous request - for this was indeed a lucid experience - Michael McDreamy did the chivalrous thing and began searching his pockets for a stick of fruity freshness.

Meanwhile, one of the young lass' companions arrived, and leveled his gun at our hero.

"Wait," she pleaded.  "He's getting me gum."

Satisfied with that new information, the soldier lowered his gun, allowing Michael to finish his search.  Unfortunately, in his search, Sergeant McDreamy (Prestige Level 4) didn't have any gum to speak of.  He responded with a shrug as the enemy raised his gun again.

That was where the dream ended.  And it made me think about the deeper meaning.  Can you imagine if Call of Duty adopted the World of Warcraft mentality of character design?  Every person you played as would be scantily clad, and perhaps a night elf.  It would completely undermine the sense of the game.  Distractions would be heaping, and a game that already suffers from terrible teammates would be like an inveritable swampland of crushed dreams mixed with furious masturbation.  No, I think Call of Duty's character representation is fine, just the way it is.

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